Merge remote-tracking branch 'origin/feature/0905_登录注册流程重构' into test
# Conflicts: # src/views/components/login/index.vue
This commit is contained in:
@ -1,767 +0,0 @@
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<template>
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||||
<div>
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||||
<div v-show="show" :class="['vue-puzzle-vcode', { show_: show }]" @click.stop="onMaskClick">
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||||
<div class="vue-auth-box_" @mousedown.stop @touchstart.stop @click.stop>
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||||
<div style="margin-bottom: 10px; fonst-size: 16px; color: #211f24">输入图形验证码</div>
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||||
<div class="auth-body_" :style="`height: ${canvasHeight}px`">
|
||||
<!-- 主图,有缺口 -->
|
||||
<canvas
|
||||
style="border-radius: 10px"
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||||
ref="canvas1"
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||||
:width="canvasWidth"
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||||
:height="canvasHeight"
|
||||
:style="`width:${canvasWidth}px;height:${canvasHeight}px`"
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||||
/>
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||||
<!-- 成功后显示的完整图 -->
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||||
<canvas
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||||
ref="canvas3"
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||||
:class="['auth-canvas3_', { show: isSuccess }]"
|
||||
:width="canvasWidth"
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||||
:height="canvasHeight"
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||||
:style="`width:${canvasWidth}px;height:${canvasHeight}px`"
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||||
/>
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||||
<!-- 小图 -->
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||||
<canvas
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||||
:width="puzzleBaseSize"
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||||
class="auth-canvas2_"
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||||
:height="canvasHeight"
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||||
ref="canvas2"
|
||||
:style="`width:${puzzleBaseSize}px;height:${canvasHeight}px;transform:translateX(${
|
||||
styleWidth -
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||||
sliderBaseSize -
|
||||
(puzzleBaseSize - sliderBaseSize) * ((styleWidth - sliderBaseSize) / (canvasWidth - sliderBaseSize))
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||||
}px)`"
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||||
/>
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||||
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||||
<div :class="['info-box_', { show: infoBoxShow }, { fail: infoBoxFail }]">
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{{ infoText }}
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||||
</div>
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||||
<div
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||||
:class="['flash_', { show: !isSuccess }]"
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||||
:style="`transform: translateX(${
|
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isSuccess ? `${canvasWidth + canvasHeight * 0.578}px` : `-${canvasHeight * 0.578}px`
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||||
}) skew(-30deg, 0);`"
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||||
></div>
|
||||
<img
|
||||
class="reset_"
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||||
@click="reset"
|
||||
src="https://zahour-sensor.oss-cn-beijing.aliyuncs.com/applet/zayn/%E5%88%B7%E6%96%B0.png"
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||||
/>
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||||
</div>
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||||
<div class="auth-control_">
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||||
<div class="range-box" :style="`height:${sliderBaseSize}px`">
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<div class="range-text">{{ sliderText }}</div>
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||||
<div class="range-slider" ref="rangeSlider" :style="`width:${styleWidth}px`">
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<div
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||||
:class="['range-btn', { isDown: mouseDown }]"
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:style="`width:${sliderBaseSize}px`"
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@mousedown="onRangeMouseDown($event)"
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@touchstart="onRangeMouseDown($event)"
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>
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<!-- 按钮内部样式 -->
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<div></div>
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<div></div>
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<div></div>
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</div>
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||||
</div>
|
||||
</div>
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||||
</div>
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||||
</div>
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||||
</div>
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||||
</div>
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||||
</template>
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||||
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<script setup>
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import { ref, computed, onMounted, onBeforeUnmount, watch } from 'vue';
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const props = defineProps({
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canvasWidth: { type: Number, default: 350 }, // 主canvas的宽
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canvasHeight: { type: Number, default: 200 }, // 主canvas的高
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// 是否出现,由父级控制
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||||
show: { type: Boolean, default: true },
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puzzleScale: { type: Number, default: 1 }, // 拼图块的大小缩放比例
|
||||
sliderSize: { type: Number, default: 50 }, // 滑块的大小
|
||||
range: { type: Number, default: 10 }, // 允许的偏差值
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// 所有的背景图片
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imgs: {
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type: Array,
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||||
},
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||||
successText: {
|
||||
type: String,
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||||
default: '验证通过!',
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||||
},
|
||||
failText: {
|
||||
type: String,
|
||||
default: '验证失败,请重试',
|
||||
},
|
||||
sliderText: {
|
||||
type: String,
|
||||
default: '向右滑动填充拼图',
|
||||
},
|
||||
});
|
||||
|
||||
const verSuccess = ref(false);
|
||||
const mouseDown = ref(false); // 鼠标是否在按钮上按下
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||||
const startWidth = ref(50); // 鼠标点下去时父级的width
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||||
const startX = ref(0); // 鼠标按下时的X
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||||
const newX = ref(0); // 鼠标当前的偏移X
|
||||
const pinX = ref(0); // 拼图的起始X
|
||||
const pinY = ref(0); // 拼图的起始Y
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||||
const loading = ref(false); // 是否正在加在中,主要是等图片onload
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||||
const isCanSlide = ref(false); // 是否可以拉动滑动条
|
||||
const error = ref(false); // 图片加在失败会出现这个,提示用户手动刷新
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||||
const infoBoxShow = ref(false); // 提示信息是否出现
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const infoText = ref(''); // 提示等信息
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const infoBoxFail = ref(false); // 是否验证失败
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||||
const timer1 = ref(null); // setTimout1
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const closeDown = ref(false); // 为了解决Mac上的click BUG
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const isSuccess = ref(false); // 验证成功
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const imgIndex = ref(-1); // 用于自定义图片时不会随机到重复的图片
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const isSubmting = ref(false); // 是否正在判定,主要用于判定中不能点击重置按钮
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||||
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||||
const canvas1 = ref(null);
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const canvas2 = ref(null);
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const canvas3 = ref(null);
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const rangeSlider = ref(null);
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// 计算属性
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const styleWidth = computed(() => {
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const w = startWidth.value + newX.value - startX.value;
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return w < sliderBaseSize.value ? sliderBaseSize.value : w > props.canvasWidth ? props.canvasWidth : w;
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});
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const puzzleBaseSize = computed(() => {
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return Math.round(Math.max(Math.min(props.puzzleScale, 2), 0.2) * 52.5 + 6);
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});
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const sliderBaseSize = computed(() => {
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return Math.max(Math.min(Math.round(props.sliderSize), Math.round(props.canvasWidth * 0.5)), 10);
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});
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const onMaskClick = () => {};
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// 生命周期
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onMounted(() => {
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document.addEventListener('mousemove', onRangeMouseMove, { passive: false });
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document.addEventListener('mouseup', onRangeMouseUp, { passive: false });
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document.addEventListener('touchmove', onRangeMouseMove, { passive: false });
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document.addEventListener('touchend', onRangeMouseUp, { passive: false });
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if (props.show) {
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document.body.classList.add('vue-puzzle-overflow');
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reset();
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}
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});
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onBeforeUnmount(() => {
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clearTimeout(timer1.value);
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document.removeEventListener('mousemove', onRangeMouseMove, { passive: false });
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document.removeEventListener('mouseup', onRangeMouseUp, { passive: false });
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document.removeEventListener('touchmove', onRangeMouseMove, { passive: false });
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document.removeEventListener('touchend', onRangeMouseUp, { passive: false });
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});
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// 监听
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watch(
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() => props.show,
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(newV) => {
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if (newV) {
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document.body.classList.add('vue-puzzle-overflow');
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reset();
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} else {
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isSubmting.value = false;
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isSuccess.value = false;
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infoBoxShow.value = false;
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document.body.classList.remove('vue-puzzle-overflow');
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}
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},
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);
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// 方法
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function onClose() {
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if (!mouseDown.value && !isSubmting.value) {
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clearTimeout(timer1.value);
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}
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}
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||||
// function onCloseMouseDown() {
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// closeDown.value = true;
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// init(true);
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// //给父组件传一个状态
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// emit('submit', 'F');
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// }
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// function onCloseMouseUp() {
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// if (closeDown.value) {
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// onClose();
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// }
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// closeDown.value = false;
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// }
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function onRangeMouseDown(e) {
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if (isCanSlide.value) {
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mouseDown.value = true;
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startWidth.value = rangeSlider.value.clientWidth;
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newX.value = e.clientX || e.changedTouches[0].clientX;
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startX.value = e.clientX || e.changedTouches[0].clientX;
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}
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}
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function onRangeMouseMove(e) {
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if (mouseDown.value) {
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newX.value = e.clientX || e.changedTouches[0].clientX;
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||||
}
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}
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function onRangeMouseUp() {
|
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if (mouseDown.value) {
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mouseDown.value = false;
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submit();
|
||||
}
|
||||
}
|
||||
|
||||
function init(withCanvas) {
|
||||
if (loading.value && !withCanvas) {
|
||||
return;
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||||
}
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||||
loading.value = true;
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||||
isCanSlide.value = false;
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const c = canvas1.value;
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const c2 = canvas2.value;
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const c3 = canvas3.value;
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const ctx = c.getContext('2d', { willReadFrequently: true });
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const ctx2 = c2.getContext('2d', { willReadFrequently: true });
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||||
const ctx3 = c3.getContext('2d', { willReadFrequently: true });
|
||||
const isFirefox = navigator.userAgent.indexOf('Firefox') >= 0 && navigator.userAgent.indexOf('Windows') >= 0; // 是windows版火狐
|
||||
const img = document.createElement('img');
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||||
ctx.fillStyle = 'rgba(255,255,255,1)';
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ctx3.fillStyle = 'rgba(255,255,255,1)';
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ctx.clearRect(0, 0, props.canvasWidth, props.canvasHeight);
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||||
ctx2.clearRect(0, 0, props.canvasWidth, props.canvasHeight);
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||||
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pinX.value = getRandom(puzzleBaseSize.value, props.canvasWidth - puzzleBaseSize.value - 20); // 留20的边距
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||||
pinY.value = getRandom(20, props.canvasHeight - puzzleBaseSize.value - 20); // 主图高度 - 拼图块自身高度 - 20边距
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||||
img.crossOrigin = 'anonymous'; // 匿名,想要获取跨域的图片
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||||
img.onload = () => {
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||||
const [x, y, w, h] = makeImgSize(img);
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||||
ctx.save();
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||||
paintBrick(ctx);
|
||||
ctx.closePath();
|
||||
if (!isFirefox) {
|
||||
ctx.shadowOffsetX = 0;
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||||
ctx.shadowOffsetY = 0;
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||||
ctx.shadowColor = '#000';
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||||
ctx.shadowBlur = 0;
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||||
ctx.fill();
|
||||
ctx.clip();
|
||||
} else {
|
||||
ctx.clip();
|
||||
ctx.save();
|
||||
ctx.shadowOffsetX = 0;
|
||||
ctx.shadowOffsetY = 0;
|
||||
ctx.shadowColor = '#000';
|
||||
ctx.shadowBlur = 0;
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||||
ctx.fill();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
ctx.drawImage(img, x, y, w, h);
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||||
ctx3.fillRect(0, 0, props.canvasWidth, props.canvasHeight);
|
||||
ctx3.drawImage(img, x, y, w, h);
|
||||
|
||||
ctx.globalCompositeOperation = 'source-atop';
|
||||
paintBrick(ctx);
|
||||
|
||||
ctx.arc(
|
||||
pinX.value + Math.ceil(puzzleBaseSize.value / 2),
|
||||
pinY.value + Math.ceil(puzzleBaseSize.value / 2),
|
||||
puzzleBaseSize.value * 1.2,
|
||||
0,
|
||||
Math.PI * 2,
|
||||
true,
|
||||
);
|
||||
ctx.closePath();
|
||||
ctx.shadowColor = 'rgba(255, 255, 255, .8)';
|
||||
ctx.shadowOffsetX = -1;
|
||||
ctx.shadowOffsetY = -1;
|
||||
ctx.shadowBlur = Math.min(Math.ceil(8 * props.puzzleScale), 12);
|
||||
ctx.fillStyle = '#ffffaa';
|
||||
ctx.fill();
|
||||
|
||||
const imgData = ctx.getImageData(
|
||||
pinX.value - 3, // 为了阴影 是从-3px开始截取,判定的时候要+3px
|
||||
pinY.value - 20,
|
||||
pinX.value + puzzleBaseSize.value + 5,
|
||||
pinY.value + puzzleBaseSize.value + 5,
|
||||
);
|
||||
ctx2.putImageData(imgData, 0, pinY.value - 20);
|
||||
|
||||
ctx.restore();
|
||||
ctx.clearRect(0, 0, props.canvasWidth, props.canvasHeight);
|
||||
|
||||
ctx.save();
|
||||
paintBrick(ctx);
|
||||
ctx.globalAlpha = 1;
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.globalCompositeOperation = 'source-atop';
|
||||
paintBrick(ctx);
|
||||
ctx.arc(
|
||||
pinX.value + Math.ceil(puzzleBaseSize.value / 2),
|
||||
pinY.value + Math.ceil(puzzleBaseSize.value / 2),
|
||||
puzzleBaseSize.value * 1.2,
|
||||
0,
|
||||
Math.PI * 2,
|
||||
true,
|
||||
);
|
||||
ctx.shadowColor = '#ffffff';
|
||||
ctx.shadowOffsetX = 2;
|
||||
ctx.shadowOffsetY = 2;
|
||||
ctx.shadowBlur = 16;
|
||||
ctx.fill();
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.globalCompositeOperation = 'destination-over';
|
||||
ctx.drawImage(img, x, y, w, h);
|
||||
ctx.restore();
|
||||
|
||||
loading.value = false;
|
||||
isCanSlide.value = true;
|
||||
};
|
||||
img.onerror = () => {
|
||||
init(true); // 如果图片加载错误就重新来,并强制用canvas随机作图
|
||||
};
|
||||
|
||||
if (!withCanvas && props.imgs && props.imgs.length) {
|
||||
let randomNum = getRandom(0, props.imgs.length - 1);
|
||||
if (randomNum === imgIndex.value) {
|
||||
if (randomNum === props.imgs.length - 1) {
|
||||
randomNum = 0;
|
||||
} else {
|
||||
randomNum++;
|
||||
}
|
||||
}
|
||||
imgIndex.value = randomNum;
|
||||
img.src = props.imgs[randomNum];
|
||||
} else {
|
||||
img.src = makeImgWithCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
function getRandom(min, max) {
|
||||
return Math.ceil(Math.random() * (max - min) + min);
|
||||
}
|
||||
|
||||
function makeImgSize(img) {
|
||||
const imgScale = img.width / img.height;
|
||||
const canvasScale = props.canvasWidth / props.canvasHeight;
|
||||
let x = 0,
|
||||
y = 0,
|
||||
w = 0,
|
||||
h = 0;
|
||||
if (imgScale > canvasScale) {
|
||||
h = props.canvasHeight;
|
||||
w = imgScale * h;
|
||||
y = 0;
|
||||
x = (props.canvasWidth - w) / 2;
|
||||
} else {
|
||||
w = props.canvasWidth;
|
||||
h = w / imgScale;
|
||||
x = 0;
|
||||
y = (props.canvasHeight - h) / 2;
|
||||
}
|
||||
return [x, y, w, h];
|
||||
}
|
||||
|
||||
function paintBrick(ctx) {
|
||||
const moveL = Math.ceil(15 * props.puzzleScale); // 直线移动的基础距离
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(pinX.value, pinY.value);
|
||||
ctx.lineTo(pinX.value + moveL, pinY.value);
|
||||
ctx.arcTo(
|
||||
pinX.value + moveL,
|
||||
pinY.value - moveL / 2,
|
||||
pinX.value + moveL + moveL / 2,
|
||||
pinY.value - moveL / 2,
|
||||
moveL / 2,
|
||||
);
|
||||
ctx.arcTo(pinX.value + moveL + moveL, pinY.value - moveL / 2, pinX.value + moveL + moveL, pinY.value, moveL / 2);
|
||||
ctx.lineTo(pinX.value + moveL + moveL + moveL, pinY.value);
|
||||
ctx.lineTo(pinX.value + moveL + moveL + moveL, pinY.value + moveL);
|
||||
ctx.arcTo(
|
||||
pinX.value + moveL + moveL + moveL + moveL / 2,
|
||||
pinY.value + moveL,
|
||||
pinX.value + moveL + moveL + moveL + moveL / 2,
|
||||
pinY.value + moveL + moveL / 2,
|
||||
moveL / 2,
|
||||
);
|
||||
ctx.arcTo(
|
||||
pinX.value + moveL + moveL + moveL + moveL / 2,
|
||||
pinY.value + moveL + moveL,
|
||||
pinX.value + moveL + moveL + moveL,
|
||||
pinY.value + moveL + moveL,
|
||||
moveL / 2,
|
||||
);
|
||||
ctx.lineTo(pinX.value + moveL + moveL + moveL, pinY.value + moveL + moveL + moveL);
|
||||
ctx.lineTo(pinX.value, pinY.value + moveL + moveL + moveL);
|
||||
ctx.lineTo(pinX.value, pinY.value + moveL + moveL);
|
||||
|
||||
ctx.arcTo(
|
||||
pinX.value + moveL / 2,
|
||||
pinY.value + moveL + moveL,
|
||||
pinX.value + moveL / 2,
|
||||
pinY.value + moveL + moveL / 2,
|
||||
moveL / 2,
|
||||
);
|
||||
ctx.arcTo(pinX.value + moveL / 2, pinY.value + moveL, pinX.value, pinY.value + moveL, moveL / 2);
|
||||
ctx.lineTo(pinX.value, pinY.value);
|
||||
}
|
||||
|
||||
function makeImgWithCanvas() {
|
||||
const canvas = document.createElement('canvas');
|
||||
const ctx = canvas.getContext('2d', { willReadFrequently: true });
|
||||
canvas.width = props.canvasWidth;
|
||||
canvas.height = props.canvasHeight;
|
||||
ctx.fillStyle = `rgb(${getRandom(100, 255)},${getRandom(100, 255)},${getRandom(100, 255)})`;
|
||||
ctx.fillRect(0, 0, props.canvasWidth, props.canvasHeight);
|
||||
for (let i = 0; i < 12; i++) {
|
||||
ctx.fillStyle = `rgb(${getRandom(100, 255)},${getRandom(100, 255)},${getRandom(100, 255)})`;
|
||||
ctx.strokeStyle = `rgb(${getRandom(100, 255)},${getRandom(100, 255)},${getRandom(100, 255)})`;
|
||||
|
||||
if (getRandom(0, 2) > 1) {
|
||||
ctx.save();
|
||||
ctx.rotate((getRandom(-90, 90) * Math.PI) / 180);
|
||||
ctx.fillRect(
|
||||
getRandom(-20, canvas.width - 20),
|
||||
getRandom(-20, canvas.height - 20),
|
||||
getRandom(10, canvas.width / 2 + 10),
|
||||
getRandom(10, canvas.height / 2 + 10),
|
||||
);
|
||||
ctx.restore();
|
||||
} else {
|
||||
ctx.beginPath();
|
||||
const ran = getRandom(-Math.PI, Math.PI);
|
||||
ctx.arc(
|
||||
getRandom(0, canvas.width),
|
||||
getRandom(0, canvas.height),
|
||||
getRandom(10, canvas.height / 2 + 10),
|
||||
ran,
|
||||
ran + Math.PI * 1.5,
|
||||
);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
return canvas.toDataURL('image/png');
|
||||
}
|
||||
|
||||
function submit() {
|
||||
isSubmting.value = true;
|
||||
|
||||
console.log('pinX.value:', pinX.value);
|
||||
console.log('styleWidth.value:', styleWidth.value);
|
||||
console.log('sliderBaseSize.value:', sliderBaseSize.value);
|
||||
console.log('puzzleBaseSize.value:', puzzleBaseSize.value);
|
||||
console.log('props.canvasWidth:', props.canvasWidth);
|
||||
|
||||
const x = Math.abs(
|
||||
pinX.value -
|
||||
(styleWidth.value - sliderBaseSize.value) +
|
||||
(puzzleBaseSize.value - sliderBaseSize.value) *
|
||||
((styleWidth.value - sliderBaseSize.value) / (props.canvasWidth - sliderBaseSize.value)) -
|
||||
3,
|
||||
);
|
||||
|
||||
console.log('x:', x);
|
||||
|
||||
if (x < props.range) {
|
||||
infoText.value = props.successText;
|
||||
infoBoxFail.value = false;
|
||||
infoBoxShow.value = true;
|
||||
isCanSlide.value = false;
|
||||
isSuccess.value = false;
|
||||
clearTimeout(timer1.value);
|
||||
timer1.value = setTimeout(() => {
|
||||
isSubmting.value = false;
|
||||
verSuccess.value = true;
|
||||
emit('submit', 'F', verSuccess.value);
|
||||
reset();
|
||||
}, 800);
|
||||
} else {
|
||||
infoText.value = props.failText;
|
||||
infoBoxFail.value = true;
|
||||
infoBoxShow.value = true;
|
||||
isCanSlide.value = false;
|
||||
clearTimeout(timer1.value);
|
||||
timer1.value = setTimeout(() => {
|
||||
isSubmting.value = false;
|
||||
reset();
|
||||
}, 800);
|
||||
}
|
||||
}
|
||||
|
||||
function resetState() {
|
||||
infoBoxFail.value = false;
|
||||
infoBoxShow.value = false;
|
||||
isCanSlide.value = false;
|
||||
isSuccess.value = false;
|
||||
startWidth.value = sliderBaseSize.value; // 鼠标点下去时父级的width
|
||||
startX.value = 0; // 鼠标按下时的X
|
||||
newX.value = 0; // 鼠标当前的偏移X
|
||||
}
|
||||
|
||||
function reset() {
|
||||
if (isSubmting.value) {
|
||||
return;
|
||||
}
|
||||
resetState();
|
||||
init();
|
||||
}
|
||||
|
||||
const emit = defineEmits(['submit']);
|
||||
</script>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
name: 'PuzzleVerification',
|
||||
};
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.vue-puzzle-vcode {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
background-color: rgba(0, 0, 0, 0.3);
|
||||
z-index: 999;
|
||||
opacity: 1;
|
||||
pointer-events: none;
|
||||
transition: opacity 200ms;
|
||||
|
||||
&.show_ {
|
||||
opacity: 1;
|
||||
pointer-events: auto;
|
||||
}
|
||||
}
|
||||
|
||||
.vue-auth-box_ {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
padding: 20px;
|
||||
background: #fff;
|
||||
user-select: none;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
|
||||
.auth-body_ {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
border-radius: 3px;
|
||||
|
||||
.info-box_ {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 24px;
|
||||
line-height: 24px;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
font-size: 13px;
|
||||
background-color: #83ce3f;
|
||||
opacity: 0;
|
||||
transform: translateY(24px);
|
||||
transition: all 200ms;
|
||||
color: #fff;
|
||||
z-index: 10;
|
||||
|
||||
&.show {
|
||||
opacity: 0.95;
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
&.fail {
|
||||
background-color: #ce594b;
|
||||
}
|
||||
}
|
||||
|
||||
.auth-canvas2_ {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 60px;
|
||||
height: 100%;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.auth-canvas3_ {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
opacity: 0;
|
||||
transition: opacity 600ms;
|
||||
z-index: 3;
|
||||
|
||||
&.show {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.flash_ {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 30px;
|
||||
height: 100%;
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
z-index: 3;
|
||||
|
||||
&.show {
|
||||
transition: transform 600ms;
|
||||
}
|
||||
}
|
||||
|
||||
.reset_ {
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
width: 25px;
|
||||
height: auto;
|
||||
z-index: 12;
|
||||
cursor: pointer;
|
||||
transition: transform 200ms;
|
||||
transform: rotate(0deg);
|
||||
|
||||
&:hover {
|
||||
transform: rotate(-90deg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.auth-control_ {
|
||||
.range-box {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
background-color: #f7f8fa;
|
||||
margin-top: 20px;
|
||||
border-radius: 3px;
|
||||
height: 48px;
|
||||
// box-shadow: inset -2px -2px 4px rgba(50, 130, 251, 0.1), inset 2px 2px 4px rgba(34, 73, 132, 0.2);
|
||||
border-radius: 4px;
|
||||
|
||||
.range-text {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
font-size: 14px;
|
||||
color: #b7bcd1;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
background: -webkit-gradient(
|
||||
linear,
|
||||
left top,
|
||||
right top,
|
||||
color-stop(0, #4d4d4d),
|
||||
color-stop(0.4, #4d4d4d),
|
||||
color-stop(0.5, white),
|
||||
color-stop(0.6, #4d4d4d),
|
||||
color-stop(1, #4d4d4d)
|
||||
);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
-webkit-animation: animate 1.5s infinite;
|
||||
}
|
||||
|
||||
@-webkit-keyframes animate {
|
||||
from {
|
||||
background-position: -100px;
|
||||
}
|
||||
|
||||
to {
|
||||
background-position: 100px;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes animate {
|
||||
from {
|
||||
background-position: -100px;
|
||||
}
|
||||
|
||||
to {
|
||||
background-position: 100px;
|
||||
}
|
||||
}
|
||||
|
||||
.range-slider {
|
||||
position: absolute;
|
||||
height: 100%;
|
||||
width: 50px;
|
||||
border-radius: 3px;
|
||||
|
||||
.range-btn {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
right: 0;
|
||||
width: 50px;
|
||||
height: 100%;
|
||||
background-color: #fff;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
box-shadow: inset 0px -2px 4px rgba(0, 36, 90, 0.2), inset 0px 2px 4px rgba(194, 219, 255, 0.8);
|
||||
border-radius: 50%;
|
||||
|
||||
& > div {
|
||||
width: 0;
|
||||
height: 40%;
|
||||
transition: all 200ms;
|
||||
|
||||
&:nth-child(2) {
|
||||
margin: 0 4px;
|
||||
}
|
||||
|
||||
border: solid 1px #6aa0ff;
|
||||
}
|
||||
|
||||
&:hover,
|
||||
&.isDown {
|
||||
& > div:first-child {
|
||||
border: solid 4px transparent;
|
||||
height: 0;
|
||||
border-right-color: #6aa0ff;
|
||||
}
|
||||
|
||||
& > div:nth-child(2) {
|
||||
border-width: 3px;
|
||||
height: 0;
|
||||
border-radius: 3px;
|
||||
margin: 0 6px;
|
||||
border-right-color: #6aa0ff;
|
||||
}
|
||||
|
||||
& > div:nth-child(3) {
|
||||
border: solid 4px transparent;
|
||||
height: 0;
|
||||
border-left-color: #6aa0ff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.vue-puzzle-overflow {
|
||||
overflow: hidden !important;
|
||||
}
|
||||
</style>
|
||||
@ -1,128 +0,0 @@
|
||||
.login-wrap {
|
||||
.arco-input-wrapper,
|
||||
.arco-select-view-single,
|
||||
.arco-textarea-wrapper,
|
||||
.arco-picker,
|
||||
.arco-select-view-multiple {
|
||||
border-radius: 4px;
|
||||
border-color: #d7d7d9 !important;
|
||||
background-color: #fff !important;
|
||||
&:focus-within,
|
||||
&.arco-input-focus {
|
||||
background-color: var(--color-bg-2);
|
||||
// border-color: rgb(var(--primary-6));
|
||||
box-shadow: 0 0 0 0 var(--color-primary-light-2);
|
||||
}
|
||||
}
|
||||
.login-bg {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
right: 0;
|
||||
top: 0;
|
||||
height: 100%;
|
||||
text-align: center;
|
||||
background-image: url('@/assets/img/BG.svg');
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
background-size: cover;
|
||||
}
|
||||
.form-link {
|
||||
color: #211f24;
|
||||
font-size: 12px;
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.login-footer {
|
||||
position: absolute;
|
||||
bottom: 32px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
|
||||
.text {
|
||||
font-family: $font-family-medium;
|
||||
font-weight: 400;
|
||||
font-size: 14px;
|
||||
line-height: 22px;
|
||||
letter-spacing: 0%;
|
||||
color: #939499;
|
||||
}
|
||||
}
|
||||
|
||||
:deep(.arco-space-item) {
|
||||
margin: 0px !important;
|
||||
}
|
||||
}
|
||||
|
||||
.account-bind-container {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
margin: 0 auto;
|
||||
display: flex;
|
||||
|
||||
.bind-card {
|
||||
background-color: var(--color-bg-2);
|
||||
width: 100%;
|
||||
flex-direction: column;
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
.bind-header {
|
||||
margin-bottom: 8px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.phone-number {
|
||||
font-size: 14px;
|
||||
color: var(--color-text-4);
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.account-list {
|
||||
margin-top: 16px;
|
||||
|
||||
.account-item {
|
||||
padding: 12px 16px;
|
||||
margin-bottom: 8px;
|
||||
background-color: var(--color-bg-2);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.account-item {
|
||||
padding: 12px 16px;
|
||||
margin-bottom: 8px;
|
||||
background-color: var(--color-bg-2);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
border: 1px solid var(--color-border-2);
|
||||
box-shadow: 0 2px 4px 0 #b1b2b5;
|
||||
|
||||
&.selected {
|
||||
border-color: #6d4cfe;
|
||||
background-color: rgba(109, 76, 254, 0.1);
|
||||
box-shadow: 0 2px 4px 0 rgba(109, 76, 254, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
.account-item:deep(.arco-list-item-main) {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
:deep(.arco-list-item-actions) {
|
||||
margin-left: 12px;
|
||||
}
|
||||
|
||||
:deep(.arco-checkbox) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
:deep(.arco-checkbox-checked .arco-checkbox-mask) {
|
||||
background-color: #6d4cfe;
|
||||
border-color: #6d4cfe;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user